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AboutMe

At the age of 16, after seeing The BLOOD game and changing some of the contents of this game, I became interested in programming and producing video games!

This interest led me to programming and working in some animation companies to create animation, most of my activity during this period was programming and producing some plugins in melscript and maxscript languages. But familiarity with the Unity game engine led me to work on game development and simulation systems.

In 2016, I joined Rashin Company and created the game development unit of this company. The output of the works in this company was the production of several game titles on PC, Android and IOS platforms.

During these years, I also completed my bachelor’s degree (in applied mathematics) and my master’s degree (in pure mathematics). Currently, in addition to working in the game industry, I teach computer graphics, mathematics and physics at universities.

I Love Zero Gravity!