Footbal Stars

Football Stars

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Football Stars is a sports style game made by Unity game engine.

In this game, users can choose different teams at the national and club level and compete with each other online in different modes such as one-on-one, friendly matches, quadruple tournaments and regional events. Users can also chat with each other freely in the game and in the menu.
 

This game has been published on the Android platform (in the Google Play and Cafe Bazaar) and on the iOS platform (in the App Store).

From a technical point of view, the most important features used in this game can be summarized as follows:

  • Implementing a deterministic 3D physical engine and not using the Unity non deterministic physical engine
  • Use Photon to implement users online gaming capabilities
  • Implement four modes like one-on-one , friendly matches, quadruple tournaments and dynamic events
  • Implement server-side services such as registration, login, leader board, storage and retrieval of user data and communication of these services with the client
  • Implement a dynamic structure to define dynamic regional events
  • Implement a dynamic structure to update and change game items from the server side
  • Use shader programming to implement football fields and fantasy pieces
  • Implement the game AI according to the decision tree algorithm and the ability to detect complex wall bumps
  • Implementation of dynamic tutorial system
  • Multilingualism of the game and the use of different football commentators
  • Optimization of performance and final product volume (less than 60 MB)

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Vaico

Vaico

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Vaico is a fragment of a 3D object convex by one of the uniform honeycombs. In fact, a uniform convex honeycomb in Euclidean three-dimensional space is the filling of an object by uniform cells of polyhedral without these cells interfering with each other. The idea is to implement Vaico in order to build a game that is still in its pre-production stages.

This engine, due to the fact that it is implemented by unity computational shaders, can use the GPU to perform segmentation and detect the location of each cell in the object space at a high speed.

The most important features of this converter can be mentioned as follows:

  • Object segmentation up to an accuracy of 0.001 units
  • Recognize the topological space of any 3D object and fragment it
  • Supports all types of uniformly convex honeycombs
  • Has the ability to cut solid and shell with the ability to specify the thickness of the shell
  • Automatic staining of each cell according to the texture on the object

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Jomenchi

Jomenchi

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Jumenchi is a casual board game made by Unity game engine.
This game has two classic and fast and violent styles that players can compete with each other both online and offline.
The rules of classic fashion are the same as the Ludo board game. But in fast and furious mode, players have to get their pieces to the finish line in a limited time, and due to time constraints, in the end, whichever player has the most pieces in the finish line will win.

The game is still in development and has not yet been released in any market, but its Android version is expected to be released in early 2022 in the Bazaar Cafe Market.

From a technical point of view, the most important features used in this game can be summarized as follows:

  • Use Colyseus to implement users’ online gaming capabilities
  • Implement two classic and fast and furious game modes
  • Implement server-side services such as registration, login, leaderboard, storage and retrieval of user data and communication of these services with the client
  • Implement a dynamic structure to update news and change game items from the server side
  • Multilingualism of the game
  • Optimization of performance and final product volume (less than 30 MB)

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Fiery Road

Fiery Road

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Fiery road is a racing game made by Unity game engine.

Fiery road is a crazy racing game that you must Use your excellent driving skills to escape the nuclear wave. Handle your mission with great tactics and avoid the trouble along the journey. Push the limits with your high speed. Beat the high score to set a new record. In this game you must drive carefully to avoid hitting the road or obstacles along the way. 

 

This game has been published on the Android platform (in the Google Play ) in open beta state. Unfortunately, this game is not being developed at the moment and its development has stopped.

From a technical point of view, the most important features used in this game can be summarized as follows:

  • Use Photon to implement users online gaming capabilities
  • Implement offline and online mode (quadruple)
  • Implement server-side services such as registration, login, leader board, storage and retrieval of user data and communication of these services with the client
  • Multilingualism of the game
  • Optimization of performance

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League Bartar

League Bartar

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League Bartar is a sports style game made by Unity game engine. In this game, users can choose different teams at the national and club level and compete with each other online in different modes such as one-on-one, friendly games and tournaments.

The game was released under the name PC Futbol Stars in Europe and the United States by the famous publisher IDC / Games on the Android platform (in the Google Play market) and for the personal computer platform (in the Steam and IDC / Games markets). This game was released in other parts of the world under the name of  League Bartar on the Android platform (in two Android markets, Google Play and Cafe Bazaar).

From a technical point of view, the most important features used in this game can be summarized as follows:

  • Implement a deterministic two-dimensional physical engine and not use the Unity non deterministic physical engine
  • Use Photon to implement users’ online gaming capabilities
  • Implement three modes of one-on-one games, friendly matches and dynamic events
  • Implement the game AI matching the decision tree algorithm
  • Use the NGUI plugin to implement the user interface
  • Implement server-side services such as registration, login, leaderboard, storage and retrieval of user data and communication of these services with the client
  • Multilingualism of the game and the use of different football commentators
  • Optimization of performance and final product volume (less than 60 MB)

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Saychin

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Saychin

Saychin is a puzzle game made by Unity game engine. In this game, a 3D deformed object is suspended in space and light is shone on this object from behind the stage.
The user has to rotate this suspended object by moving his finger in such a way as to create a meaningful shadow on the opposite wall. This game has 8 parts such as, ancient, travel, nature, symbol, Jurassic, sports and nostalgia and has a total of 150 stages.
This game has been released on the Android platform (in Cafe Bazaar).
 

From a technical point of view, the most important features used in this game can be summarized as follows:

  • Implement gameplay and create shadows, without using heavy calculations of light and shadow
  • Implementation of the game update system by Asset Bundle system
  • Use the NGUI plugin to implement the user interface
  • Implement Google Video Ads
  • Implement the in-game item purchase system
  • Multilingualism of the game

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MorphIn

MophIn

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Morphin plugin is written in 3D Studio Max environment and in Maxscript language. This plugin acts as a complement to the Morpher modifier, to speed up the user’s action and eliminate many of the limitations and problems that the user may encounter in the lipsync process of a crowded scene.

The most important features of this plugin are:

  • Remove the Morpher modifier limit on the number of targets a time can indicate (10 targets)
  • Add the necessary tools to make simultaneous changes on multiple targets
  • Add the necessary tools to save a mime (without changing the scene)
  • Add targeting and grouping tools for easier access to the mimic target
  • Ability to filter targets in the DopeSheet window
  • Ability to filter targets in the TrackView window
  • Ability to filter targets in the TrackBar window
  • Display targets video to avoid user confusion in selecting targets

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Lava

Lava

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The LAVA plugin is written in 3D Studio Max environment and in Maxscript language. This plugin is used to manage the cameras in a scene and get a preview depending on the plans and sequences.

The most important features of this plugin are:

  • Ability to select and manage all cameras and targets in the scene
  • Select and manage Viewport Layouts
  • Ability to filter camera keys in the DopeSheet window
  • Ability to filter camera keys in the TrackView window
  • Ability to filter camera keys in the TimeLine window
  • Ability to hit the key on the camera and get a preview at different time intervals
Original Scene by Autodesk® 3ds Max® 2013

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