Vaico


Cantellated Cubic
Step 0.049


Cantitruncated Cubic
Step 0.1249


Cubic
Step 0.019


Elongated Triangular Prismatic
Step 0.049


Gyrated Triangular Prismatic
Step 0.049


Gyroelongated Triangular Prismatic
Step 0.049


Hexagonal Prismatic
Step 0.049


Omnitruncated Cubic
Step 0.1249


Quarter Cubic
Step 0.049


Rectified Cubic
Step 0.049


Rhombi Trihexagonal Prismatic
Step 0.049


Rhombi Trihexagonal Prismatic
Step 0.1249


Runcicantic Cubic
Step 0.1249


Runcitruncated Cubic
Step 0.1249


SnubTrihexagonal Prismatic
Step 0.049


Tetrahedral Octahedral
Step 0.1249


Triangular Prismatic
Step 0.049


Trihexagonal Prismatic
Step 0.049


Truncated Cubic
Step 0.049


Truncated Hexagonal Prismatic
Step 0.049


Truncated Trihexagonal Prismatic
Step 0.049
Vaico is a fragment of a 3D object convex by one of the uniform honeycombs. In fact, a uniform convex honeycomb in Euclidean three-dimensional space is the filling of an object by uniform cells of polyhedral without these cells interfering with each other. The idea is to implement Vaico in order to build a game that is still in its pre-production stages.
This engine, due to the fact that it is implemented by unity computational shaders, can use the GPU to perform segmentation and detect the location of each cell in the object space at a high speed.
The most important features of this converter can be mentioned as follows:
- Object segmentation up to an accuracy of 0.001 units
- Recognize the topological space of any 3D object and fragment it
- Supports all types of uniformly convex honeycombs
- Has the ability to cut solid and shell with the ability to specify the thickness of the shell
- Automatic staining of each cell according to the texture on the object
Ready To PLAY
- Under Development
AWARDS
- Maybe in 2022

